

Company
THAT Labs
Board Game Concept
Rootbound is a proposed experiential board game concept set in the dry deciduous forest of Sasan Gir, Gujarat. The objective of this conceptual sprint was to explore how we could translate the dense, scientific principles of permaculture into a highly engaging, play-based learning model. Rather than relying on exhaustive botanical manuals, we envisioned a "phygital" (physical + digital) artifact that teaches companion planting, resource management, and local folklore through intuitive gameplay.




Designing for cooperation, constraint, and strategy.
1. The Core Loop: Mitigating Scarcity
Players draw Challenge Cards (e.g., High Evapotranspiration) or Meal/Item Cards (e.g., Bajra Khichdi, Khakhra Leaf Plates). To win, they must select plants that not only fulfill the recipe but also survive the environmental challenge (e.g., integrating high-moisture succulents to prevent fire).

2. Asymmetric Archetypes
To reflect the unpredictable forces of nature, we introduced four distinct gameplay pathways:
God's Path: Controls the movement of other participants.
Devil's Path: Introduces destruction by removing trees and decreasing points.
Designer's Path: Realigns trees for others to earn strategic points.
Giver's Luck: Allows point-sharing to help another player reach the 200-point win condition.


